Dwight Mann
Dwight Mann
Art Director
Nashville, United States

Summary

Featured Artist for Quixel - 2018 / 2019 / 2020
Featured Artist on 80 LVL - 2015 / 2022
Participant of CGTrader Awards - 2018

Skills

Environment DesignEnvironment Modeling3D ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingUV MappingGame DesignHigh-poly ModelingPBR TexturingTexture BakingInformation designStrong Communication SkillsUnityVisual ProgrammingAmazon LumberyardUX DesignUI Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
xNormal
xNormal
Megascans
Megascans
Mixer
Mixer
Marvelous Designer
Marvelous Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
SpeedTree
SpeedTree
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
After Effects
After Effects
V-Ray
V-Ray

Productions

    • Video Game
      Dawn of Defiance
    • Year
      2024
    • Role
      Art Director
    • Company
      Traega Entertainment
    • Video Game
      Fortnite Battle Royale - Chapter 2 Season 5
    • Year
      2021
    • Role
      Hard Surface Artist / Environment Artist
    • Company
      Epic Games
    • Video Game
      Fortnite Battle Royale - Chapter 2 Season 4
    • Year
      2021
    • Role
      Hard Surface Artist / Environment Artist
    • Company
      Epic Games
    • Video Game
      Fortnite Battle Royale - Chapter 2 Season 3
    • Year
      2020
    • Role
      Hard Surface Artist / Environment Artist
    • Company
      Epic Games
    • Video Game
      Fortnite Battle Royale - Chapter 2 Season 2
    • Year
      2020
    • Role
      Hard Surface Artist / Environment Artist
    • Company
      Epic Games

Experience

  • Game Art Instructor at Vertex School
    United States
    April 2023 - Present

  • Art Director at Traega Entertainment
    November 2023 - Present

  • Senior Environment Artist at Traega Entertainment
    US
    September 2022 - October 2023

  • Lead 3D Artist at Ashley Furniture Industries
    Tampa, United States of America
    December 2020 - September 2022

    - Created High Poly models and archviz environments using V-Ray and Unreal Engine 5.

    - Responsible for special projects using unreal engine for interactive experiences.

    - Created 3D Assets with outsource studios and reviewed all assets before implementation.

    - Work directly with environment and prop artists to complete scenes and models per sprint.

    - Report to directors for progress, updates and additional improvements to the team.

  • Hard Surface / Environment Artist at HIgh Voltage Software
    Chicago, United States of America
    May 2019 - December 2020

    Created high and low poly models and materials for weapon sets, traps, gadgets and backpacks for Fortnite Save the World and Fortnite Battle Royale. Responsible for creating environment props for seasonal updates and limited time events. Worked closely with Concept and Design teams to construct prototypes for all assets. Report to leads and art directors for progress and feedback. Resolved bugs found in both game modes for weapons and environment props.

  • Environment Artist at ImmersiveTouch
    Chicago, United States of America
    February 2018 - May 2019

    Promoted to Lead 3D Artist. Ensure artwork is optimized for highly interactive real-time virtual reality usage. Reconstructing 3D objects from technical drawings, CAD models, photographs and videos. High and low poly models were made for Unity 5 and Unreal. Manage and organize engineering and creative projects according to software development life-cycle protocols. Ensure timely delivery of projects.

  • Environment Artist at Red Leonard Asoc.
    Cincinnati, United States of America
    March 2015 - February 2018

    Created Architectural Visualization Projects for clients using game engines such as Amazon Lumberyard and Unreal 4. Translate concepts and reference material into 3D content, optimized for game engines. Reference ranged from Autocad, Revit, SketchUP, Drawings etc. Model and texture assets for projects using industry standard software. Developed overall UI and UX with each project. Collaborate with project managers, other designers, and clients on project specifications, functions and limitations. Clients include Starbucks, Shell, Cree, Contraste, Walmart etc.

  • Bachelors of Science, Game Art and Design at Art Institute of Pittsburgh
    Pittsburgh, United States of America
    January 2012 - March 2015