Featured Artist for Quixel - 2018 / 2019 / 2020
Featured Artist on 80 LVL - 2015 / 2022
Participant of CGTrader Awards - 2018
- Created High Poly models and archviz environments using V-Ray and Unreal Engine 5.
- Responsible for special projects using unreal engine for interactive experiences.
- Created 3D Assets with outsource studios and reviewed all assets before implementation.
- Work directly with environment and prop artists to complete scenes and models per sprint.
- Report to directors for progress, updates and additional improvements to the team.
Created high and low poly models and materials for weapon sets, traps, gadgets and backpacks for Fortnite Save the World and Fortnite Battle Royale. Responsible for creating environment props for seasonal updates and limited time events. Worked closely with Concept and Design teams to construct prototypes for all assets. Report to leads and art directors for progress and feedback. Resolved bugs found in both game modes for weapons and environment props.
Promoted to Lead 3D Artist. Ensure artwork is optimized for highly interactive real-time virtual reality usage. Reconstructing 3D objects from technical drawings, CAD models, photographs and videos. High and low poly models were made for Unity 5 and Unreal. Manage and organize engineering and creative projects according to software development life-cycle protocols. Ensure timely delivery of projects.
Created Architectural Visualization Projects for clients using game engines such as Amazon Lumberyard and Unreal 4. Translate concepts and reference material into 3D content, optimized for game engines. Reference ranged from Autocad, Revit, SketchUP, Drawings etc. Model and texture assets for projects using industry standard software. Developed overall UI and UX with each project. Collaborate with project managers, other designers, and clients on project specifications, functions and limitations. Clients include Starbucks, Shell, Cree, Contraste, Walmart etc.